A good company friend, Tal Bar-Or, embarked on a journey across East Asia, from India to Myanmar to Nepal – but never left Quixey at home. We thought this was really cool and wanted to share this with you! Below are a few pictures of Tal and his friend Jonny bringing Quixey to the corners of the world.
There are millions of apps…but the explosion of apps has lead to a mess! That’s why over the last two years, we developed Functional SearchTM – to get you the apps you want, when you want them.
Interested in what Quixey is all about? This new animated video will tell you all you need to know about Quixey and our vision!
Technical Overview Video with Liron Shapira
March 9th, 2012 | Posted by in Technology - (0 Comments)That mentality, of starting a company around a problem not around a solution, is what let us see the domain better than anybody else. That’s what let us invent apps as first order objects, and invent the concept of Functional Search™.
Want to know the thinking and philosophy behind Quixey’s Functional Search™ technology? It’s all explained in this new video with Liron Shapira, Quixey co-founder and CTO.
Life-Changing Apps: Apps for Autism
March 7th, 2012 | Posted by in Life-Changing Apps - (1 Comments)Tens of millions of children suffer from autism and related conditions. Many of these complex brain disorders are characterized by difficulties in social interaction, verbal and nonverbal communication and repetitive behaviors.
Now, some app developers are taking creative approaches to help autistic individuals improve speech, recognize facial expressions and regulate their own behaviors. As part of our Life-Changing Apps series, we highlight three apps aimed at helping Autistic children:
Sosh
Sosh is a mobile app that intends to help individuals with Asperger’s syndrome, an autism spectrum disorder, improve social skills. It focuses on five essential abilities: helping the user relate, relax, reason, regulate and recognize. For example, the Shredder feature allows users to type a troubling thought and virtually shred it to relieve stress. Additionally, the Facial Expressions Gallery helps the user identify emotions by displaying a series of different expressions. Lastly, the Voice Meter tells users if they are speaking at the right volume.
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Smile at Me
Some children with Autism find it difficult to smile at the proper times. Smile at Me teaches children how to react to certain situations by playing a simple game: Players hold the iPhone like a mirror and are shown pictures. A picture may or may not call for a smile. Then, players are asked to form their mouths into the correct shape – to smile or not to smile – based on the picture.
The Smile at Me system of rewards is also special. When players answer correctly, they are rewarded with a star while incorrect answers result in verbal support to try again. After four stars are awarded, the players get to visit a virtual zoo. In the zoo, players interact with animated animals and practice more social skills with virtual friends!
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iAssist Communicator
If your child or someone you know has difficulty communicating, iAssist Communicator is designed for individuals with Autism and other developmental disabilities. This app helps Autistic individuals by incorporating large photos and functional language.
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Autism can be difficult to deal with, but these apps take steps to make that process a little bit easier. If you know someone who has used these apps, we’d be interested in feedback!
From 0 to 25,000,000,000 in 5 Years: The AppStory
March 2nd, 2012 | Posted by in Uncategorized - (0 Comments)
2012. This leap year we’ll see many landmark events: The election of the United States President, the end of the Mayan calendar, the landing of the Curiosity Mars Rover, the London Summer Olympics… and the Apple App store will hit 25 billion downloads.
For today’s post, we bring to you a year-by-year history of the mobile app industry. We’ll begin in July 2008 with the launch of the Apple App Store. Do you remember some of these headlines?









