How to Make a Killer App

December 23rd, 2011 | Posted by Quixey in App Trends - (0 Comments)

This post was written by Julia Lipton, Director of Marketing and Communications.

With millions of apps, why do certain apps become popular? How can developers build killer apps?

We’ve found that lots of super popular apps have three things in common:

    • Leverage social platforms
    • Avoid the first start problem
    • Design a great user experience

Let’s use Spotify, which gained a large share of the US streaming-music market shortly after its launch, as a case study.

Full disclosure: I’m a Spotify addict (but I’m not being paid by them, despite what my co-workers might say to the contrary).

Leveraging social platforms

Developers should take full advantage of what social platforms have to offer. Spotify did – they took advantage of the Facebook platform for the US version of their app. Their logic was simple: since all your social connections are on Facebook, they could build the ultimate social music experience there.

Before Spotify, a slew of other apps vied for a piece of the social music streaming space without leveraging a social platform as a means of growth. For example, Last.fm created a social experience within their destination site because Facebook wasn’t around when they launched in 2002.

Last.fm’s social registration process had too much friction. First you had to create an account. Then you had to download a desktop app that tracked what you were listening to. Then you had to convince all your music-sharing buddies to do the same. Finally, you had add your friends’ usernames to your Last.fm friends list.

By leveraging Facebook, Spotify cut out almost all these steps and tapped into Facebook’s massive audience to build a community of their own. I didn’t have to convince my friends to join, because my friends were already there.

Today, trying to create a social music-sharing app without tying into a social platform seems crazy. No wonder Last.fm added Facebook Connect in June and built an app on top of Spotify’s platform in late November.

Avoiding the first start problem 

It doesn’t matter how great your social product is if people don’t use it. But if your app depends on having a large network of users to be compelling, how do you get initial traction? The answer is that you can attract users to your product by building value for individual users.

Even if none of your friends use Spotify, it still offers a compelling value proposition: an unlimited source of free streaming music. You can listen to full albums, create your own playlists, subscribe to other people’s playlists and listen to online radio stations. If you build an app with this kind of value proposition for your first users, you can bootstrap to the critical mass of users you need to achieve a network effect.

Even if your app isn’t social, it’s important to think about how it’s going to gain initial traction. Don’t launch your app until you have a solid go-to-market strategy.

Designing a great user experience

We’ve all heard that “the customer is always right.” In the app world, the user is always right. If users aren’t returning to your product, it doesn’t mean they don’t “get it.” It means your product isn’t sticky enough.

Apps need to be simple, intuitive, easy to use and enjoyable. Spotify isn’t the first app to have playlists, radio channels, social sharing, artist biographies and a huge music library. But it’s the first app that made these things into a great user experience by being easy to use and seamlessly social.

Spotify is only one of many app success stories. If you can manage to leverage social platforms, avoid the first start problem, and design a great user experience, you can propel their level of massive growth for your own app.

Since we have the world’s largest database of apps, we thought it was about time we crunch the numbers, and share some information with the world. We hereby present the first ever Quixey infographic!

We are obsessed with apps, math and everything else infographics. So stay tuned, and let us know what you’d like to see in the next one at @quixey and facebook.com/quixey!

Check out the full story on TechCrunch, “If Freemium Is In, Then Why Do Paid Apps Still Reign Supreme?

Making the Smartphone Jump

December 9th, 2011 | Posted by Quixey in Culture | Favorite Apps - (0 Comments)

This post was written by Dan Smolkin, Quixey’s Community Manager.

Back in junior high school, I got my first phone: a Kyocera brick phone with a frosted, translucent grey case. By today’s standards, there was nothing special about it. But it was all I could ever have imagined needing. Heck, we had a nights & weekends family plan!

When I had that phone, the concept of checking my email on the fly didn’t even occur to me. My school had just given us webmail accounts with 10 megabytes of storage. That was back in the day when you could just check your inbox once a day.

For the next decade, I had nothing more sophisticated than a phone that made calls and had a built-in calculator. With a prudent set of parents knowing that nice things don’t stay intact long in the hands of a teenage boy, I was stuck with phones from the free section of the store.

Finally, the day came when my contract expired. It was finally time to follow in my friends’ footsteps and make the the smartphone jump.

Going from a phone that just makes calls to a phone that has an app for everything was a culture shock that delighted me with each new app I downloaded. Like the Star Trek communicator, I could simply pull out my phone and everything I needed was at my fingertips.

When I’ve been out with friends, I’ve not only been able to see what movies are playing with the Movies by Flixster app, but also catch the trailers – a great way to avoid watching a dud.

When I forgot my new dentist’s building number, I was able to check my synced Google Calendar easily.

I can keep the newspapers I enjoy reading right in my pocket with the NYTimes and WaPo apps.

And when I’m out running errands, I can seamlessly pay for my coffee with Starbucks’ app and know exactly how much money is on my card.

Best of all, I’m able to take my favorite web app, Pandora, with me to the gym. I can take ownership of my workout music, instead of having to watch Fox News presidential debates on the gym TV.

If you haven’t made the smartphone jump yet, you should. Smartphones make life better.

The Quixey Challenge: Part II

December 6th, 2011 | Posted by Quixey in Quixey News - (0 Comments)

We just launched QuixeyChallenge.com – a website dedicated to the Quixey Challenge. If you’re a great engineer, you can win $100 if you solve the challenge before 7:00pm tonight.

Quixey Challenge Main page

UPDATE: This month’s challenge has ended. For a countdown to the next challenge, go to http://quixeychallenge.com.

This week on the Seminar Series blog, our very own psychology professor, Gabe Hendel – or, as he prefers, Dr. Sigmund Fraud – explains the “history” of psychology and how brain regions correspond to popular apps.

We hope you enjoy Gabe’s fun presentation.

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